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The pixel number p [1:Np], given a certain one-way range
time
, can be computed as:
 |
(D40) |
Where
is also one-way.
The one-way range time for a given pixel (number) p can be
computed as:
 |
(D41) |
Where:
RSR is in Hz.
is the range time to pixel 1 (first pixel) in seconds.
The range is of course equal to:
 |
(D42) |
Where:
c is the speed of light (constants.h: 299792458. m/s).
Leijen
2009-04-14